![]() Even so, I'm quite taken by its restrained aesthetic and practical design sensibilities. I'm not expecting a Chris Foss painting, but a little colour wouldn't hurt. I'm still unsure about its heavily desaturated palette. But the more I look at it, and study the finer details, the more I appreciate what Bethesda is trying to do. I was pretty disappointed by Starfield when I first saw it. I wonder if it's a little too sterile, though. From what we've seen of the game's UI, it's clean, bright, and refreshingly free of needless visual flourishes. I'm over people waving their hands across see-through holographic screens hovering in front of them, and I'm glad Starfield resisted the urge. I also have to give Starfield credit for using actual computer displays, not those impractical, contrived holographic interfaces that are so beloved by a lot of modern sci-fi. It's the future, but not too far in the future. Whatever the case, I like it because it grounds the game's sci-fi. Humans are creatures of habit, so perhaps we're clinging onto these old relics despite rapid advances in technology. I spot desk fans, whiteboards, binders, ceramic coffee mugs, and other remnants of the past sitting alongside high-tech machinery and computers. Interestingly, there's a pretty even mix of the old and the new here. There might be more lavish ship interiors in the game, but I hope Starfield leans heavily into this compelling flavour of rugged, hard-edged sci-fi. There's nothing extraneous here: just the controls, a console covered in important readouts, and a chair with an emergency pack strapped to it. You can see this in the cockpit too, pictured above. This taps into the idea that these craft were made with necessity in mind, not making its passengers feel at home. No carpets, paintings, or cosy soft lighting like Star Trek: The Next Generation's Enterprise-D. This is especially evident inside the player's ship, which has the hard, practical feel of a submarine-which was, incidentally, part of the inspiration for the Nostromo in Alien. But it still has to look cool, right?Īdding weight to my theory that, in this future, humanity is still figuring out life on other worlds, Starfield's technology is quite modest for a sci-fi game. It also seems the various parts you stick on your ship will also serve a practical purpose, such as increasing your hyperjump range. It reminds me a lot of the titular Prometheus from Ridley Scott's Alien kinda-prequel-especially those big downward thrusters, which kick up a storm of dust as you set her down on a planet's surface. The player ship configuration used throughout the gameplay trailer is great looking. Parts like the landing gears, thrusters, exhaust ports, and blister cockpits all look straight out of a '70s sci-fi movie-and the combinations demonstrated suggest you can get creative when it comes to mixing and matching. You can stick a seemingly huge array of parts together to create your own bespoke craft, which I admit I'm quite excited about. ![]() Later we see the ship customisation system in action, and this only reinforces the idea of these vessels being kitbashed. I've always loved this kind of industrial, practical design, so seeing it in Starfield is encouraging. These are bulky, unwieldy vessels designed to do a job, not look good flying through space. ![]() They're not elegant and streamlined: they're messy, utilitarian, and covered in greebles-a term used to describe the little plastic bits harvested from model kits. I'm telling you this because the ships in Starfield feel like they could have been made the same way.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |